maandag 15 juni 2009

15-06-09


I've tried the free space detector on two other levels. The first pic shows DM-Factory_250, the free space is detecting it on a non normalised image and it couldn't detect lighting changes. The 2nd pic shows the histogram in DM-plywood_corner_maze_250 and you can see it can detect the maze but it couldn't the detect the wall of the level.

This shouldn't be a problem because the objective is to detect the maze so the walls around the map should not be counted.

I've also had a picture which shows that DM-Factory_250 can be used for free space detection, it worked(upload ASAP)

Eventhough it can detect the floor in the factory map but it couldn't the detect the objects(i.e tables, ladders, ventilators). A fix might be creating another color histogram and train it to detect objects. You can then see for each pixel what the probability is that it's free space and the probability of it being an object.

What I need to do:
1) Change the wall texture of DM-plywood_corner_maze_250 with unreal editor
2) Implement an objectdetecting histogram and rewrite code to use it(new histogram will also be trained like the old one but its sort of inverted now, only take pixels of objects not of free space)

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